![]() ![]() Isn’t a very fast farmer due to his skill set, which makes it hard for him toĪccumulate enough farm to compete with other carries.Ĭannot dominate a 1v1 lane: Although DK isĪllow him to dominate and win a 1v1 match-up heavily. Him much stronger thanks to the AoE slow attack modifier. This itemĪnd level dependence could be problematic when playing from behind because DK When itĬomes to experience, DK needs his 3 rd level Dragon Form, which makes Without a BKB or/and damage items he will be controlledĪnd/or won’t deal enough damage in the late stages of the game. Survivability makes him a very strong front-line hero. His ultimateįorm gives him a ranged attack with an AoE slow, which in combination with DK’s Scales well with items and levels: DK becomesĪ strong carry once he gets to level 18 and acquires enough items. Thanks to his in-build regen and high armor. Susceptible to harass compared to other melee heroes and quite hard to zone out He is very survivable thanks to his high armor and HP. ![]() Is not a lane dominator, he can do quite well in most match-ups. Is a strong carry once he gets enough resources. Help of an item like Shadow Blade) or simply stall the game and farm up as he He can push and fight together with his team, gank (usually with the Knight can fit different strategies and it makes his play style quite Makes him quite hard to bring down and allows him to stay in front and hit towers.ĭK can use his pushing power to apply pressure on towers from very early on. Him an attack modifier which deals extra damage to towers. Move around him to reach the rest of your team or simply ignore him as he hasĪ very strong pusher – his ultimate form and survivability. Makes it hard for the enemy to deal with him when he stays in the front lines -īeing too tanky, he is a bad target to initiate on. High armor (Dragon’s Blood) give him lots of EHP against physical damage. His high HP (he is a STR hero) and in-build Survivable, hard to fight into: DK is very tankyĪnd hard to bring down, especially with physical damage. Since the stun lasts long and is hard to dodge, DK can initiate on a target reliably to start a favorable engagement. Stun, which allows him to lock down a target from a relatively high range (400 That being said, DK’s self-reliance makes him a flexible laner and heĬould be played in the safe lane or occasionally even in the offlane.Ĭontrol/Initiation potential: DK has an instant Of pressure to the tower thanks to his Dragon Form ability which allows him toīring towers quite quickly if he is left unattended. Second, when DK is mid the safe lane can be occupied by another carry that is weaker on the lane and needs more protection by Thanks to spamming Breathe Fire and sustaining First, the hero needs a lot of levels and he can do well in a 1v1 Last but not least, he can do well against most opponents in a 1v1 Well into the late game and becomes a strong carry once he gets enough He is both a good pusher and a tanky initiator with goodĬontrol abilities. Dragon Knight is a versatile hero that fits ![]()
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